Name of Game / Sidebet | Dice Magic |
Licence type - | Licence required |
Status - | Permanent |
Trial originated at - | - |
Date placed on trial - | - |
Licensee / proprietor - | Gala Casinos |
Licensee contact details - | Gala Holdings Ltd |
Basic Outline Rules / How to Play
There are two parts to a Dice Magic game, the first part is called the ‘Come Out Roll’, this is indicated by the large round puck on the layout placed in the ‘Off’ position.
When the puck is in the off position the Shooter rolls the dice, if they roll a 7, 11 or a 2, 3, 12 then the Pass/Win Line is paid accordingly.
Any other number rolled (4, 5, 6, 8, 9 or 10) becomes your ‘Point’; this is indicated by the dealer moving the puck to the number rolled which is then flipped over to the ‘On’ position.
The object of the game is then to repeat the number first rolled (the Point) before rolling a 7. If a 7 is rolled before the point is achieved then it is called a ‘7 out’, this signifies the end of a Shooters roll, the dice are then passed to the next Shooter.
In both cases the puck is returned to the off position and a new game is started on the ‘Come Out Roll’.
This signifies the end of a shooters roll, the dice are then passed to the next shooter. In both cases the puck is returned to the off position and a new game is started on the ‘Come Out Roll’.
Note that 2, 3 and 12 are collectively known as the ‘Craps’ – hence the American name for the game.
Usual odds paid
Pass/Win Line:
On the come out roll: Wins on a 7 or 11, loses on a 2, 3 or 12. When a point has been achieved: Wins when the point is rolled and loses on a 7. The Pass/Win Line pays even money.
Field:
A bet may be placed anywhere in the Field area. It wins even money if 3, 4, 9, 10, or 11 are rolled, pays double when 2 is rolled and pays treble when 12 is rolled. It loses on any other number.
Place Bets:
Bets can be placed on 4, 5, 6, 8, 9 and 10 and win every time the specific number is rolled. Place bets are not working on the come out roll unless otherwise stated.
The odds are as follows:
4 and 10 - Pays 2 to 1.
5 and 9 - Pays 7 to 5.;
6 and 8 - Pays 7 to 6.
All Place Bets lose on a 7 out.
Any Crap:
An Any Crap bet wins on 2, 3 or 12 and pays 8 to 1.
All Any Crap bets are one roll bets.
Eleven:
An Eleven bet wins on 11 and pays 16 to 1.
All Eleven bets are one roll bets.
Seven:
Under Seven wins on any number under seven and pays 1 to 1. Over Seven wins on any number over seven and pays 1 to 1. Any Seven wins on 7 pays 4 to 1. All Seven bets are one roll bets.
Don’t Pass/Win Line: On the come out roll: Wins on a 3 or 12, stands on 2, loses on 7 and 11. When a point is achieved: Wins when a 7 is rolled and loses if the point is rolled.
Taking Odds: Odds are placed behind a Pass/Win Line Bet when a point has been achieved and are paid accordingly:
Point of 4 or 10 – Pays 2 to 1. Point of 5 or 9 – Pays 3 to 2. Point of 6 or 8 – Pays 6 to 5. Odds are placed next to a Don’t Pass/Win Line Bet and when a 7 is rolled are paid accordingly: Point of 4 or 10 – Pays 1 to 2. Point of 5 or 9 – Pays 2 to 3. Point of 6 or 8 – Pays 6 to 5.
Field and Place bets: 4 and 10 – Pays 91/2 to 5. 5 and 9 – Pays 7 to 5. 6 and 8 – Pays 7 to 6. All place bets lose on a 7 out.
Hard Ways: Hard 6 and 8 – Pays 91/2 to 1. Hard 4 and 10 – Pays 71/2 to 1. Centre Bets: 2 or 12 – Pays 33 to 1 3 or 11 – Pays 16 to 1 All Centre Bets are one roll bets.
Any Crap: An Any Crap Bet wins on 2, 3 or 12 and pays 71/2 to 1. All Any Crap Bets are one roll bets.
Hopping Bets: A Hopping Bet wins when the exact combination of the two dice is predicted on one roll of the dice. Hard way Hopping Bet – Pays 33 to 1 Regular Hopping Bets – Pays 16 to 1.
House Edge details
3.20%